High Definition Content is Here and in Demand
By Bob Rosenberry, Product Manager, AGNPRO, June 2008
When we refer to HD content, we are
specifically addressing video and image
content created to HD standards (720p and
1080p), which have become de facto for
video production, especially as broadcasters
march toward the February 2009 deadline
mandating the termination of analog
standard-definition broadcast signals.
Digital signage network owners want it, and
consumers expect it. As consumer HDTVs are
adopted by a broader mass audience, people
expect to see a higher level of picture quality
everywhere they go. The bar has simply been
raised.
In addition, HD content just makes better
sense for many digital signage applications,
which often contain graphical and text-heavy
content and still images. With relatively low
quality 640 X 480 standard definition content,
the human eye is more forgiving when it is
moving video, such as a movie or television
commercial. With still imagery, especially
text, however, 640 X 480 looks far worse, and
is downright unacceptable for informational
screens such as menu boards and directional
signage.
Also driving the adoption of HD content is
the “widescreen mandate.” Digital signage is
nearly universally deployed on large screens,
and large screens are, without exception,
wide screens. Standard-definition content at
a 4:3 aspect ratio, therefore, cannot satisfy
this mandate and must be scaled or distorted
to fit widescreen displays. HD content is
produced in a 16:9 format and is therefore
more suited for display on large screens.
So, given that all of this HD content exists
and needs to be seen on digital signage
networks, how it is best done?
To fully understand these issues, it is
necessary to first examine the technology,
then determine the most cost-effective and
reliable technological solutions for the
delivery of and display of HD content. There
are specific issues relating to the challenge of delivering this content to digital signage
networks.
What is “High Definition?”
This is a deceptively simple question with an
answer that it is more complex than one might
assume.
“High Definition” refers to a set of specific
standards defining not only display technology
but digital video encoding and broadcast as
well. The now-familiar monikers of “720p”,
“1080i” and “1080p” represent specific
technical standards. However, these standards
define not only the pixel resolution of content,
but how it is encoded and stored, transmitted
to a display and ultimately shown to the viewer
as millions of dancing pixels on a large-screen
display.
Therefore, the delivery of HD media requires
proper attention to equipment and processes
from end-to-end, from the encoding of digital
media files, to the transmission of the digital
video data, to the display on which they are
shown.
“High Definition” and “High
Resolution” are not synonymous
Digital signage content is often “high
resolution”, but not necessarily “high
definition”. Quite often, content coming from
digital signage systems, particularly PC-based
ones, is showing a collection of video, images,
text etc. on a large display. From a basic
technical perspective, this is simply a PC set to
a high resolution connected to a large monitor;
not really any different from the PC and
monitor you may be sitting at right now. Think
of how this differs from, for example, a Blu-Ray
DVD player connected to a television and you
can begin to see how different the approaches
actually are.
The challenges inherent in supplying highdefinition
digital signage is primarily
concerned with how to take HD-encoded media
files and move them to the displays in the most
straightforward and reliable way possible.
The Media Player vs. the PC
There are currently two distinct technologies
for deploying HD media: PCs with proprietary
software and digital signage media players.
PC-based software systems are complex and
expensive and may be “overkill” if the
project does not require more advanced
functionality such as live data feeds.
In applications involving HD media content,
media player appliances provide numerous
advantages in price, reliability and size.
Media players are small, solid state, specialpurpose
appliances designed and built for
the task, using specialized hardware-based
decoder chips to play media flawlessly. The
units also contain video output chipsets that
provide HD signals (720p, 1080i, 1080p).
Another advantage is solid-state storage,
such as CompactFlash memory cards, to
locally store content for playback. The
devices can be standalone or connected to a
network. Control of the devices is achieved
through a built-in interface and/or a central
management system that reaches out to the
unit via a network or the internet. The
content management workflow consists of
scheduling and distributing media files for
display on the devices.
PCs, on the other hand are built for generalpurpose
computing, with media playing
being only one aspect of their functionality.
While PC hardware and architecture provides
a powerful platform, most of that power goes
to waste in a media playing application. In
addition, PC hardware utilizes fragile
components such as hard disks and heatgenerating
processors and the high overhead
of desktop Windows or Linux is not the ideal
platform for unattended 24/7 operation.
Lastly, the physical size of PC hardware can
present installation challenges in the field.
AGNPRO’s miniBox line of media players
provide all of these advantages and more.
The miniBox 700 series players provide true
1080p output for the highest quality video
available.
The Computer Monitor vs.
The TV
It is important to understand that there are two
video standards at work when digital signage
hardware is connected to large displays. One is
rooted in the PC world and is based on VESA
standards (VGA, SVGA, XGA, WXGA etc.), the
second derives from consumer electronics and
is based on HDTV standards (720p, 1080i, and
1080p). These standards are not
interchangeable and interoperable, and they
are carried over different, or sometimes the
same, physical connectors.
PC-based digital signage systems connect to
displays the same way a desktop PC is
connected to its monitor, using standard VESA
resolutions such as 1360 X 768, while media
players generally use high-definition video
standards such as 720p and 1080p. PCs
connect via analog RGB (VGA) or DVI. Media
players generally supply an HD signal through
DVI, HDMI, analog RGB and sometimes
component video.
Potential problems exist when connecting PCs
to televisions because most televisions have
limited support for PC VESA resolutions. This
can be rectified by using more expensive pro
A/V quality multi-synchronous displays that
support a wide range of VESA resolutions.
However, the reality is that network owners
prefer to purchase consumer televisions due to
the fact that in most cases they can be half the
cost of pro A/V equipment and offer an
equivalent picture quality.
Media players offer better connectivity options
for televisions because they support consumer
electronics video standards including 720p and
1080p over standard television video inputs
like HDMI and component video.
HDMI – The new Kid on the Block
HDMI (High Definition Multimedia Interface) is
firmly establishing itself as the standard
method of delivery for high-definition content
to televisions and has replaced the DVI
standard. Current televisions universally ship
with HDMI input ports, not DVI.
Using HDMI has its own set of advantages
and disadvantages. On the plus side, HDMI
cables and connectors are more compact and
thinner than both analog RGB and DVI and a
single HDMI cable carries digital content and
audio, replacing the five-cable bundle
required by component video. The
disadvantage of HDMI cabling is a cable
length limitation. The HDMI spec indicates an
effective limit of 10 meters (32 feet).
Technologies exist to extend HDMI cabling,
but can be expensive and relatively untested
compared to tried-and-true methods like
analog video over CAT-5. Also, HDMI
connectors are designed with no locking or
screw-down mechanism. Looking on the
bright side, at least HDMI’s effective limit is
longer than DVI’s official 5-meter limitation.
A potentially more noteworthy issue with
HDMI is overscan. Overscan is a function of
televisions wherein the TV “crops” the video
image by 5-10%. All televisions use overscan
on HDMI and each one handles overscanning
according to its own parameters and design.
Some displays have view mode functions
allowing the user to select “full screen” or
“1:1” mode which turns overscan off to show
the entire picture. Also, there are slight
variations in the quality of the overscanned
images which will depend on how well the
display’s internal electronics scale the
content. The best way to deal with the
overscanning issue to simply design content
with industry-standard “safe areas” around
the edges of the frame or purchase displays
which allow overscan to be turned off. If
those two techniques prove to be
problematic, consider that AGNPRO’s HD700-
S 1080p media player has a feature that
allows for manual adjustment of the image
size to compensate for overscan.
File Formats and CODECs: The
Decoding the Alphabet Soup
Now that we’ve covered the basics of highdefinition
display, it is instructive to review
file formats as well, because HD content
must be encoded as such within digital video
files. There is no topic that is more confusing
to end-users (and even some video
professionals) than making sense of themyriad of digital video file formats, CODECs,
profiles and containers that are typically used.
MPEG 1, 2 and 4
“MPEG” stands for “Moving Pictures Experts
Group” and is a working group of the
International Organization for Standardization
(ISO) and the International Electrotechnical
Organization. MPEG is responsible for
developing digital video and audio standards.
MPEG 1, 2, and 4 are standard compression
formats for video developed by this group.
One of the most common misconceptions is
that MPEG standards are uniform file formats;
that an “MPEG-4 file”, for example is the same
as any other.
Unfortunately, this is not the case. Each MPEG
standard has sub-standards called “parts” and
each part is further divided into “profiles” and
“levels”. “Parts” are mainly used to define a
set of standards for a specific function, such as
video, audio, streaming etc. “Profiles” and
“Levels” are more specific standards relating
to (in our case) the encoding of the video and
audio data. For our purposes, the “profile”
defines the subset of features such as
compression algorithm and chroma format.
The “level” defines the parameters of
maximum bit rate (video quality), resolution
(size) and frame rate. To make matters more
complex, there are specific Codecs associated
with levels. Codecs are very specific
compression and encoding methods, often
proprietary to specific software vendors.
Thankfully, the HD digital video world has
largely coalesced around a few widely
distributed part/profile/level/codec
combinations, so we only need to be
concerned with a few specific file types.
MPEG-1 is the oldest standard and is widely
compatible because it is relatively
homogenous with regard to parts and levels.However, there is no support for highdefinition.
Also. Much of the MPEG-1
standard has been incorporated into MPEG-2.
MPEG-2 is the most widely used standard
because it has been adopted for use in
television and DVDs. Chances are, whatever
you will be watching on TV or your DVD
player tonight is an MPEG-2 file. For HD
content, MPEG-2 files should use “Main
Profile” and “High Level”. This is often
abbreviated MP@HL. “High Level” allows for
the higher resolution and bit rates required
for HD video. The MPEG-2 codec is
proprietary, but standardized, so CODEC
incompatibilities are rare with MPEG-2 files.
MPEG-4 is the latest set of digital video
standards. MPEG-4 offers better compression
than MPEG-2, so it has been widely adopted
for internet file distribution and portable
video devices, such as Apple iPods.
Unfortunately, the MPEG-4 standard is
fractured into several parts and levels with
many proprietary and competing codecs, so
the use of MPEG-4 generally causes the most
confusion and frustration among digital
signage stakeholders.
“Part 2” refers to the video portion of the
spec. It is often referred to as “MPEG 4.2”.
The Advanced Simple Profile (ASP) and Level
5 offer HD compatibility. This is often
abbreviated (ASP@L5). There are also
proprietary implementations of ASP named
“Divx”, “Xvid” and “Nero”. Each of these
proprietary implementations is HDcompatible,
but not all are supported on
media players. Divx is the most widely
support format.
Additionally, a new standard called H.264 has
emerged from the MPEG-4 standard. This
format is also known as “AVC” (Advanced
Video Coding). It offers superior compression
while maintaining good video quality, which
is why it is used in HD DVDs such as Sony’s
Blu-Ray. Generally, this standard is only
supported in media players with the newest
chipsets (such as AGNPRO’s HD700-S). For
HD video in H.264, use High Profile, Level 4.0
(H.264 HP@L4.0)
Proprietary formats: Windows Media,
Apple QuickTime and Flash Video
In addition to MPEG files, there are also
proprietary video formats developed by
Microsoft, Apple and Adobe Systems,
respectively.
These proprietary formats do not conform to
existing MPEG standards (although they are
based on them), and generally require the use
of specific player software on the desktop. The
advantage to using these formats is that they
provide a reliable and predictable way to
ensure compatibility. The content creator does
not need to delve into the world MPEG parts,
levels and codecs to produce a file she knows
will be widely compatible and easily previewed
on user desktops.
Windows Media Video (WMV):Version 9
(WMV9) provides high-definition video as well
as good quality and small file sizes. Many
video decoder chip makers, including the
industry leader, Sigma Designs, have
incorporated WMV compatibility into their
designs. This is the best choice among the
proprietary file formats.
QuickTime: Apple’s video file format is a
favorite among video producers, but the codec
required to play QuickTime files is generally
not incorporated into media players. This
makes the Quicktime format mostly
incompatible with digital signage media
players.
Flash Video: This format is the standard for
internet streaming video and requires Adobe
Systems’ “Flash Player” on a PC. It is the
format used by YouTube. Like QuickTime, this
codec is generally not available in media
players, which limits the use of Flash Video to
the PC desktop.
HD File Sizes
One more important issue to consider when
deploying HD video content is file sizes. HD
files are considerably larger than standard
definition versions. One minute of standarddefinition,
DVD-quality video typically requires
a 10-15 MB, while 720p HD file sizes are often 3
times larger, with one minute of video weighing in at 30-40MB. 1080p video is even
larger: 50-60MB per minute.
Given the low cost and growing size of
storage media, accommodation of these
larger files is easy, and with the ever-growing
bandwidth capacity of today’s broadband
networks, large files do not present the types
of problems they used to. Some caution is
warranted, however, with regard to
allocating network bandwidth appropriately.
It is best to schedule mass downloads for offhour
times when the signage network is idle.
Best Practices
In light of what we now know, let’s answer
the question posed at the beginning of this
article. How do we implement a highdefinition
media playing project?
The following should be considered “best
practices”:
• Use a consistent and reliable media file
format across the network. MPEG-2 and
WMV are examples of such formats
• Employ solid-state media player devices with
true HD support, not PC-based systems
• Decide early whether you plan to use VESA
video or HD Video standards, then employ
one standard consistently. Your choice may
be influenced by cable length requirements.
• If you plan to use consumer-level TVs and
VESA, ensure that the TV is compatible with
widescreen high-resolution content.
• If you are distributing HD media files across
the internet, do a careful bandwidth analysis
of your current and future needs.
Conclusion
We hope this document has helped you better
understand the principles and practices of
deploying a reliable HD digital signage system.
At AGNPRO, we our advice is always to use
“The right tool for the right job”, and HD media
deployment provides an excellent example of
this bit of wisdom. Do not hesitate to contact
us if you have any additional questions.

Further Research
If you are interested in more in-depth information on many of the topics addressed in this whitepaper, we recommend the following websites:
The Moving Picture Experts Group (MPEG) www.chiariglione.org/mpeg/
The MPEG Industry Forum www.mpegif.org
HDMI Licensing, LLC www.hdmi.org/
Video Electronics Standards Association www.vesa.org
About The Author
Bob Rosenberry is Product Manager at AGN Professional (AGNPRO), an innovative provider of “Out of the Box” digital signage hardware and software solutions. He has five years experience bringing digital signage products and solutions to market, and over 15 years experience in technology development, management and marketing. Formerly as a founder and President of a web application development firm, Bob directed and managed interactive technology deployments for major corporations and government entities. |